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Thief the dark project
Thief the dark project











thief the dark project

The game is notable for its use of first-person perspective for non-confrontational gameplay, which challenged the first-person shooter market and led the developers to call it a "first-person sneaker", while it also had influences in later stealth games such as Tom Clancy's Splinter Cell and Hitman.

thief the dark project

Thief was the first PC stealth game to use light and sound as game mechanics, and combined complex artificial intelligence with simulation systems to allow for emergent gameplay. Set in a medieval steampunk metropolis called the City, players take on the role of Garrett, a master thief trained by a secret society who, while stealing valuable objects, becomes embroiled in a complex plot that ultimately sees him attempting to prevent a great power from unleashing chaos on the world. Thief: The Dark Project is a 1998 first-person stealth video game developed by Looking Glass Studios and published by Eidos Interactive.













Thief the dark project