

See, they're little cowardly and genuinely petty reptile people, but they're driven by an interesting little gimmick. In the very first edition of the game, they were considered to be a type of goblinoid - and the 1E and 2E artworks are certainly generic beast-men - but quickly ended up growing into their own unique race as of 3E onward.

I was definitely pretty dang surprised to come to D&D and realize that the entire kobold race are actually little reptile-midgets! And initially I thought this ended up making them sort of like a poor man's Lizardman, but in time I've grown to really appreciate them.

growing up with the Warcraft games, I've always viewed the Kobolds in those games as a being pretty skittish mole-men, or rat-men or based on the generic concept of vermin. Again, while everything sort of depends on your GM's world-building skills, I've always found that the 'default' kit for kobolds to be a bit more interesting. They really only have a passing resemblance to the Germanic kobold, which is more of an invisible fairy more than anything. I've always found the D&D Kobold to be so, so much memorable than the D&D Goblin as far as early-game sentient enemies go. I do note that from this point onwards, for some of the races, I'll be taking in some of the material and lore added in other 5th Edition sourcebooks, like what I did with the Kenku in the previous segment.Ĭlick here for the previous part, covering Goblins to Kenku.Ĭlick here for the next part, covering Mind Flayers to Oni, and also featuring the basic PC classes. I do admit that this series has gone a lot longer and wordier than I expected it to be initially, but eh. And here's my next batch of monsters from Dungeons & Dragons' fifth edition monster manual.
